![]() The format is " MaterialName_suffix.extension". Use our texture naming conventions to help us automatically choose settings and apply textures to the right shader slots. ![]() If you experience issues with compression artifacts, especially on normal maps ("blocky" or "pixelated" textures, please see this post. 3D Settings always uses full resolution, uncompressed textures. ![]() Textures are re-processed each time you change Material settings, with a small delay. For performance reasons, non-"power of 2" textures will not be used the viewer uses to the closest, smaller version. ![]()
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